Tag: Networking
3 posts
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From HTTP/1.1 to HTTP/3: Head-of-Line Blocking, Multiplexing, QUIC, WebSocket and SSE
How HTTP evolved from HTTP/1.1 to HTTP/2 multiplexing and HTTP/3 over QUIC, and when WebSocket or Server-Sent Events fit better for real-time updates.
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Chat Server Architecture in C++: Scaling Out with Pub/Sub, Presence, Backpressure and Reconnects [#50-1]
Scale a C++ chat server past one process: gateway tiers, pub/sub fan-out, per-room sequence numbers, TTL-based presence, backpressure and jittered reconnects.
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Boost.Asio Introduction: io_context and async_read
Learn Asio async I/O for C++: io_context, async_read, async_write, async_accept, steady_timer, error_code handling, shared_ptr buffers, and strand basics.