C++ Visitor Pattern Explained | Double Dispatch, std::variant & std::visit

C++ Visitor Pattern Explained | Double Dispatch, std::variant & std::visit

이 글의 핵심

Visitor pattern and double dispatch in C++, plus value-based alternatives with std::variant and std::visit for closed type sets.

Visitor sits with other behavioral patterns in C++ behavioral patterns #20-1 and the overview #20-2.

What is Visitor Pattern?

double dispatch pattern

#include <iostream>

// forward declaration
class Circle;
class Rectangle;

// Visitor
class ShapeVisitor {
public:
    virtual void visit(Circle& c) = 0;
    virtual void visit(Rectangle& r) = 0;
    virtual ~ShapeVisitor() = default;
};

// Shape
class Shape {
public:
    virtual void accept(ShapeVisitor& v) = 0;
    virtual ~Shape() = default;
};

class Circle : public Shape {
public:
    Circle(double r) : radius(r) {}
    void accept(ShapeVisitor& v) override { v.visit(*this); }
    double getRadius() const { return radius; }
private:
    double radius;
};

class Rectangle : public Shape {
public:
    Rectangle(double w, double h) : width(w), height(h) {}
    void accept(ShapeVisitor& v) override { v.visit(*this); }
    double getWidth() const { return width; }
    double getHeight() const { return height; }
private:
    double width, height;
};

// specific Visitor
class AreaCalculator : public ShapeVisitor {
public:
    void visit(Circle& c) override {
        area = 3.14159 * c.getRadius() * c.getRadius();
    }
    
    void visit(Rectangle& r) override {
        area = r.getWidth() * r.getHeight();
    }
    
    double getArea() const { return area; }
    
private:
    double area = 0;
};

int main() {
    Circle c(5.0);
    Rectangle r(4.0, 6.0);
    
    AreaCalculator calc;
    c.accept(calc);
    std::cout << "Circle area: " << calc.getArea() << '\n';
    
    r.accept(calc);
    std::cout << "Rectangle area: " << calc.getArea() << '\n';
}

std::variant + std::visit (C++17)

#include <variant>
#include <iostream>

struct Circle {
    double radius;
};

struct Rectangle {
    double width, height;
};

using Shape = std::variant<Circle, Rectangle>;

// Visitor (function object)
struct AreaCalculator {
    double operator()(const Circle& c) const {
        return 3.14159 * c.radius * c.radius;
    }
    
    double operator()(const Rectangle& r) const {
        return r.width * r.height;
    }
};

int main() {
    Shape s1 = Circle{5.0};
    Shape s2 = Rectangle{4.0, 6.0};
    
    double area1 = std::visit(AreaCalculator{}, s1);
    double area2 = std::visit(AreaCalculator{}, s2);
    
    std::cout << "Circle: " << area1 << '\n';
    std::cout << "Rectangle: " << area2 << '\n';
}

Practical example

Example 1: Multiple Visitors

#include <variant>
#include <iostream>
#include <string>

struct Circle { double radius; };
struct Rectangle { double width, height; };
struct Triangle { double base, height; };

using Shape = std::variant<Circle, Rectangle, Triangle>;

// area
struct AreaVisitor {
    double operator()(const Circle& c) const {
        return 3.14159 * c.radius * c.radius;
    }
    double operator()(const Rectangle& r) const {
        return r.width * r.height;
    }
    double operator()(const Triangle& t) const {
        return 0.5 * t.base * t.height;
    }
};

// output
struct PrintVisitor {
    void operator()(const Circle& c) const {
        std::cout << "Circle(r=" << c.radius << ")\n";
    }
    void operator()(const Rectangle& r) const {
        std::cout << "Rectangle(w=" << r.width << ", h=" << r.height << ")\n";
    }
    void operator()(const Triangle& t) const {
        std::cout << "Triangle(b=" << t.base << ", h=" << t.height << ")\n";
    }
};

int main() {
    Shape s = Circle{5.0};
    
    double area = std::visit(AreaVisitor{}, s);
    std::cout << "Area: " << area << '\n';
    
    std::visit(PrintVisitor{}, s);
}

Example 2: Lambda Visitor

#include <variant>
#include <iostream>

// overloaded helper
template<typename... Ts>
struct overloaded : Ts... {
    using Ts::operator()...;
};

template<typename... Ts>
overloaded(Ts...) -> overloaded<Ts...>;

struct Circle { double radius; };
struct Rectangle { double width, height; };

using Shape = std::variant<Circle, Rectangle>;

int main() {
    Shape s = Circle{5.0};
    
    std::visit(overloaded{
         {
            std::cout << "Circle: " << c.radius << '\n';
        },
         {
            std::cout << "Rectangle: " << r.width << "x" << r.height << '\n';
        }
    }, s);
}

Example 3: State change

#include <variant>
#include <iostream>

struct Idle {};
struct Running { int progress; };
struct Completed { int result; };

using State = std::variant<Idle, Running, Completed>;

struct StateHandler {
    void operator()(Idle&) {
        std::cout << "State: Idle\n";
    }
    
    void operator()(Running& r) {
        std::cout << "State: Running (" << r.progress << "%)\n";
        r.progress += 10;
    }
    
    void operator()(Completed& c) {
        std::cout << "State: Completed (result=" << c.result << ")\n";
    }
};

int main() {
    State state = Running{50};
    
    std::visit(StateHandler{}, state);
    std::visit(StateHandler{}, state);
}

Example 4: AST Traversal

#include <variant>
#include <memory>
#include <iostream>

struct Number {
    int value;
};

struct BinaryOp {
    char op;
    std::unique_ptr<struct Expr> left;
    std::unique_ptr<struct Expr> right;
};

using ExprVariant = std::variant<Number, BinaryOp>;

struct Expr {
    ExprVariant data;
};

struct Evaluator {
    int operator()(const Number& n) const {
        return n.value;
    }
    
    int operator()(const BinaryOp& op) const {
        int l = std::visit(*this, op.left->data);
        int r = std::visit(*this, op.right->data);
        
        switch (op.op) {
        case '+': return l + r;
        case '-': return l - r;
        case '*': return l * r;
        case '/': return l / r;
        default: return 0;
        }
    }
};

Traditional vs Modern

// traditional (virtual function)
class Visitor {
    virtual void visit(TypeA&) = 0;
    virtual void visit(TypeB&) = 0;
};

class Shape {
    virtual void accept(Visitor&) = 0;
};

// Modern (variant + visit)
using Shape = std::variant<TypeA, TypeB>;

struct Visitor {
    void operator()(TypeA&) { /* ... */ }
    void operator()(TypeB&) { /* ... */ }
};

std::visit(Visitor{}, shape);

Frequently occurring problems

Problem 1: Adding types

// Tradition: Fix all Visitors
class Visitor {
    virtual void visit(Circle&) = 0;
    virtual void visit(Rectangle&) = 0;
// Modify all Visitors when adding a Triangle
};

// Modern: Modify only variant
using Shape = std::variant<Circle, Rectangle, Triangle>;

Issue 2: Return value

// ✅ Return value
struct AreaVisitor {
    double operator()(const Circle& c) const {
        return 3.14159 * c.radius * c.radius;
    }
};

double area = std::visit(AreaVisitor{}, shape);

Issue 3: Status

// Status on Visitor
struct Counter {
    int count = 0;
    
    void operator()(const Circle&) { ++count; }
    void operator()(const Rectangle&) { ++count; }
};

Counter counter;
for (const auto& shape : shapes) {
    std::visit(counter, shape);
}

Problem 4: Circular dependencies

// forward declaration + unique_ptr
struct Expr;

struct BinaryOp {
    std::unique_ptr<Expr> left;
    std::unique_ptr<Expr> right;
};

struct Expr {
    std::variant<Number, BinaryOp> data;
};

When to use

  • Traditional Visitor: type fixed, polymorphism required
  • std::variant + std::visit: type-restricted, performance-critical, modern C++

FAQ

Q1: Visitor Pattern?

A: Double dispatch pattern.

Q2: Purpose?

A: Processing by type.

Q3: std::visit?

A: Visit C++17 variant.

Q4: Advantages?

A: Type safety, extensibility.

Q5: Disadvantages?

A: Requires modification when adding type.

Q6: What are the learning resources?

A:

  • “Design Patterns”
  • “C++17 STL”
  • cppreference.com

Good article to read together (internal link)

Here’s another article related to this topic.

  • Complete Guide to C++ Strategy Pattern | Algorithm encapsulation and runtime replacement
  • C++ Factory Pattern Complete Guide | Object creation encapsulation and extensibility
  • C++ CRTP Complete Guide | Static polymorphism and compile-time optimization

Practical tips

These are tips that can be applied right away in practice.

Debugging tips

  • If you run into a problem, check the compiler warnings first.
  • Reproduce the problem with a simple test case

Performance Tips

  • Don’t optimize without profiling
  • Set measurable indicators first

Code review tips

  • Check in advance for areas that are frequently pointed out in code reviews.
  • Follow your team’s coding conventions

Practical checklist

This is what you need to check when applying this concept in practice.

Before writing code

  • Is this technique the best way to solve the current problem?
  • Can team members understand and maintain this code?
  • Does it meet the performance requirements?

Writing code

  • Have you resolved all compiler warnings?
  • Have you considered edge cases?
  • Is error handling appropriate?

When reviewing code

  • Is the intent of the code clear?
  • Are there enough test cases?
  • Is it documented?

Use this checklist to reduce mistakes and improve code quality.


Keywords covered in this article (related search terms)

This article will be helpful if you search for C++, visitor, pattern, variant, polymorphism, etc.


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  • C++ Factory Pattern Complete Guide | Object creation encapsulation and extensibility
  • Complete Guide to C++ Strategy Pattern | Algorithm encapsulation and runtime replacement
  • C++ Adapter Pattern Complete Guide | Interface conversion and compatibility
  • Complete Guide to C++ Command Pattern | Undo and macro system